Computer Graphics 2D Rotation

The Rotation of any object depends upon the two points.

Rotation Point: It is also called the Pivot point.

Rotation Angle: It is denoted by Theta (θ).

We can rotate an object in two ways-

Clockwise: An object rotates clockwise if the value of the Rotation angle is negative (-).

Anti-Clockwise: An object rotates anti-clockwise if the value of the Rotation angle is positive (+).

We can apply Rotation on following objects-

  • Straight Lines
  • Curved Lines
  • Polygon
  • Circle

For Example

Rotation of a Point: If we want to Rotate a point A (P0, Q0) that has a Rotation angle  with θ distance r from origin to A (P1, Q1) that has a Rotation angle β. Then, we can rotate by following Rotation equation-

P1 = P0 x cosθ – Q0 x sinθ

Q1 = P0 x sinθ + Q0 x cosθ

2d Rotaion Computer Graphics

We can represent the coordinates of point A (P0, Q0) by using standard trigonometry-

P0 = r cosθ………… (1)

Q0 = r sinθ………… (2)

We can also define point A (P1, Q1) in the same way-

P1 = r cos (θ+β) = r cosθcosβ – r sinθsinβ …………. (3)

Q1 = r sin (θ+β) = r cosθsinβ + r sinθcosβ …………. (4)

By using equation (1) (2) (3) (4), we will get-

P1= P0 cosθ – P0 sinθ

Q1= P0 sinθ + P0 cosθ

We can also represent the Rotation in the form of matrix

2d Rotation CG

Homogeneous Coordinates Representation: The Rotation can also be represented in the form of 3 x 3 Rotation matrix-

2D Rotation in Computer Graphics

Example– A line segment with the starting point (0, 0) and ending points (5, 5). Apply 30-degree rotation anticlockwise direction on the line. Find the new coordinates of the line?

Solution– We can rotate the straight line by its endpoints with the same angle.

We have,

(P0, Q0) = (0, 0)

Rotation Angle (θ) = 30°

Let the new coordinates of line = (P1, Q1)

We can apply the rotation matrix, then,

P1= P0 x cosθ – Q0 x sinθ

    = 5 x cos30 – 5 x sin30

    = 5 x( √3/2)  – 5 x (1/2)

    = 4.33 – 2.5

    = 1.83

Q1= P0 x sinθ + Q0 x cosθ

     = 5 x sin30 + 5 x cos30

    = 5 x (1/2) + 5 x( √3/2)

    = 2.5 + 4.33 = 6.83

2D Rotation in Computer Graphics

Thus, the new endpoint coordinates of the line are = (P1, Q1) = (1.83, 6.83)

Pin It on Pinterest

Share This