×

Copy constructor

Let's start by learning what a constructor is before diving into the copy constructor in C++.

What is a constructor?

A constructor is a particular type of class member function that configures the objects of a given class. In C++ also, a constructor is a special member function with the exact name as its class that is used to set certain valid values for an object's data members. When a class object is generated, it gets executed by itself. The constructor is solely limited by the fact that it cannot have a return statement or be void. It's because the constructor is used to initialize values and is called automatically by the compiler. The constructor’s name is generally different from various other member functions of the present class, which is the same as the name of the class. In C++, ctorz is an acronym for constructor.

Example :

Calculating the total of given numbers using a constructor.

#include<iostream> 
using namespace std; 
class total { 
 private: int num,ans; 
 public: totalsum(){
    ans=0;
    cout<<"enter number of limit = ";  
    cin>>num;
    for(int j=1; j<=num; j++){
        ans+=j;
    }
    cout<<"Sum of given numbers = "<<ans;
 } 
}; 


int main() { 
 total obj1;
 return 0;  
}

Output :

enter number of limit =4
Sum of given numbers = 10

Explanation –

In the preceding example, we constructed an object obj1 that automatically runs the totalSum() function.

The sum of the first four nos, i.e. 1 to 4, is discovered.

totalSum() function is the constructor here, which is automatically executed when an object gets produced. It further returns the answer 10, which is the sum of all given numbers.

What are Copy Constructors in C++ :

These are constructors that accept an object as an input and are used to replicate the entries of data members from one object to another. All classes have a default Copy Constructor provided by the compiler.

Basically, if the class members are all basic types like scalar values, you may use the compiler-generated copy constructor instead of writing our own. We'll need to write a custom copy constructor if our class needs more complicated initialization. If a class member is a pointer, forexample, we must specify a copy constructor to allot new memory and copy the data from the pointed-to object. The copy constructor created by the compiler simply duplicates the pointer, ensuring that the resulting pointer points to the same memory address as the original.

Syntax :

ClassNames (const ClassNames &old_objct);

Example –

#include <iostream> 
using namespace std; 
class XYZ  
{  
  public: int k;  
    XYZ (int j){ // parameterized constructor  
      k=j;
    }  
    XYZ (XYZ &i){ // copy constructor   
      k = i.k;  
    } 
}; 
  
int main ()  
{  
  XYZ j1(100); // Called parameterized constructor.  
  XYZ j2(j1); // Called copy constructor.  
  cout<<j2.k;  
  return 0;  
}

Output :

100

Explanation :

In the shown example, both parameterised and copied constructors are used. The object that contains the copy of variable 'k' is variable 'i'.

Here, XYZ class was created with integer k, having parameterised constructor j and copy constructor i. Then in the main function the parameterised and copy constructor are called and the copy constructor is printed as an output.

Why is it essential to use a copy constructor ?

A Copy Constructor in C++ can be used in the following situations when :

1. An object of the class is reinstated as a value.

2. An object of the class is provided by giving the values in the form of an argument to a method.

3. An object is generated from a class from which another object was already generated.

4. A temporary object is created by the compiler.

However, because the C++ Standard permits the compiler to optimise the copy away in certain instances, it is not assured that a copy constructor will be invoked in all of these cases.

When do we require a copy constructor that is user-defined in nature ?

If we don't specify our own copy constructor, the C++ compiler constructs one for each class that performs a member-wise copy across objects. Mostly, the copy constructor generated by the compiler functions as it is expected to. But at only those times when any object has pointers such as a file handler or a network connection, we are required to implement our own or we can say a user-defined copy constructor.

The Different Types of Copy Constructors :

It's a fantastic approach to create new object initializations, and programmers continue to utilise it. There are two sorts of copy constructors:

  1. Default Copy Constructors (Uses Shallow Copying)
  2. User Defined Copy Constructors (Uses Deep Copying)
C++ Copy Constructors

Fig. Types of C++ Copy Constructors

Below, we'll discover more about these two in depth —

Shallow Copy :

It's the process of making a replica of an object by replicating all of the member variables' data in their current state.

A shallow copy is only produced by the default Constructor.

A constructor that does not have any kind of parameters is known as a Default Constructor.

C++ Copy Constructors

Fig. Shallow Copy

Let’s take the help of an example to understand this –

Example –

#include <iostream>  
using namespace std;  
class Op { 
 int x;  
 int y; 
 int *k;  
 public: Op() { 
   k=new int; 
 } 
 void input(int i, int j, int l) { 
    x=i;  
    y=j;  
    *k=l;  
 } 
 void show() { 
 cout<<"value of x:" <<x<<endl;  
 cout<<"value of y:" <<y<<endl;  
 cout<<"value of k:" <<*k<<endl;  
 } 
}; 
 
int main()  {  
 Op objt1;  
 objt1.input(4,8,12);  
 Op objt2 = obj1;  
 objt2.show();  
 return 0;  
} 

Output :

value of x:4
value of y:8
value of k:12

Explanation :

Both 'objt1' and 'objt2' will have the same input in the above code, and both object variables will point to the identical memory locations. Variables x, y and k were defined in class Op and their values got copied to variables i, j and l in the input function. Then the values of x, y and k were printed using default constructors with the help of objects objt1 and objt2. Changes to one object will have an impact on others. The user-defined constructor, which employs deep copy, will be used to overcome this problem.

Deep Copy :

First it creates memory for the copy dynamically, then copies the real value.

Both the items that must be duplicated and the objects that must be copied will have different memory addresses in a deep copy.

As a result, any modifications made to one will have no effect on the other.

A user-defined copy constructor uses this.

C++ Copy Constructors

Fig. Deep Copy

Let’s take the help of an example to understand this –

Example –

#include<iostream> 
using namespace std; 
class Numbers { 
 private: int i; 
 public: Numbers(){}{ 
 Numbers(int num) //default constructor // {
    i=num; 
 } 
 Numbers(Numbers &z) { 
    i=z.i; 
    cout<<"copy constructor is invoked";  
 } 
 void show() { 
    cout<<"value of i:"<<i<<endl;  
 } 
}; 


int main() { 
 Numbers Num1(50); // creating obj and assigning value to the member variable  
 Numbers Num2(Num1); // invoking the user-defined copy constructor  
 Num1.show(); 
 Num2.show(); 
 return 0;  
}

Output :

copy constructor is invoked
value of i:50

Explanation :

Num1 and Num2 are the two items in the preceding case. The object 'Num2' is used to hold the value of object 'Num1'. 'Num1' accepts 50 as an input and sets the value to 'Num2'. Then, Num1 and Num2 will be at separate places.

Note : Any kind of changes made to one of the copy constructors won’t affect the other copy constructor.

Supplying reference to a copy constructor as a parameter :

When an object of the class is provided by giving the values, then the copy constructor is used. For replicating data, the constructo is a function of itself and in itself too. If we send a parameter by value to a copy constructor, the call to copy constructor will call copy constructor, resulting in a non-terminating series of calls. Thus, the compiler does not gives the permission to pass the arguments by a value.

How to make a copy constructor private:

It is very much possible to make a copy constructor private. When this copy constructor is made restricted in a class, then the objects in that class become non-reusable. This is advantageous, especially when our class contains any pointers in it  or contains any resources that are dynamically allotted. In such cases, we may either create our own copy constructor or create a private copy constructor, resulting in compiler warnings rather than runtime surprises for users.

Difference between the Copy Constructor and the Assignment Operator :

Copy ConstructorAssignment Operator
It's an overworked constructor.It is a command.
The new object is initialized with an existing object.One item's value is allocated to another object, both of which already exist.
Both objects utilize different or independent memory locations in this case.Distinct variables point to the same memory address, but only one of these is used.
If the class does not have a copy constructor, then it is created by the compiler for the user.If the assignment operator that is in use is not overloaded, a bitwise copy will be performed.
When a new object is generated with the help of an already existing element then the Copy Constructor is used.When we need to allot an existing object of our program to a newly created object then we use the assignment operator.

Related Topics

How to create a stack in C++

A stack is a data structure, which is of linear type. A specific order has to be followed while inserting and deleting the elements from the stack. Generally, stack follows...

5 minutes read.

Features and Use of Pointers in C/C++

What is a pointer? A pointer is mainly used to store the address of another variable. The * operator creates a pointer variable, which points to a data type (like an...

7 minutes read.

Inheritance in C++ vs Java

Just like we inherit traits from our parents, object-oriented programming has a concept called inheritance. In terms of object-oriented programming, a class's traits and behaviours, or its data and methods,...

4 minutes read.

How to Setup Environment for C++ Programming on Mac

Mac OS X code Installation There are so many environments available for C++. We are going to install jGrasp and Xcode in our mac operating system. Instruction for installation of jGrasp and...

2 minutes read.

How to implement map in C++

Part of the C++ STL is maps (Standard Template Library). Maps are associative containers that hold sorted key-value pairs, where each key is distinct and may only be added or...

4 minutes read.

C++ Overriding

C++ Function Overriding When the base and derive class both contain the same function name and calling the function through derived object invokes derived class function called function overriding. Function overloading is...

1 minute read.

Malloc() and new in C++

In C ++, malloc () and new are used for the same thing. During runtime, they are used to allocate memory. Malloc () and the new, on the other hand,...

4 minutes read.

C++ Fork

A new process known as a "child process" is created with the fork system function and runs concurrently with the process that invoked fork() (parent process). Both processes will carry...

4 minutes read.

Continue in C++ While loop

Continue statement: Inside the loop, the continue statement is used to control the loop. C++ utilizes the continue keyword to implement the continue statement, which transfers the program's flow at the...

4 minutes read.

C++ STL Components

C++ STL Components In today’s article, we are going to learn about all the points things that is related to STL in C++ so stay connected because you are going to...

6 minutes read.

C++ Program For FCFS (First Come First Serve)

The most basic scheduling technique is FCFS, often known as "FIFO (First In, First Out)". In this procedure, the first one is utilized and executed first, while the second one...

4 minutes read.

Binary to Decimal in C++

We must create a software to convert a binary number into an equivalent decimal value given a binary number as input. Example: // C++ program to convert binary to decimal #include < iostream...

3 minutes read.

Scope Resolution Operator in C++

The scope resolution operator and its different usage in the C++ programming language will be discussed in this section. The scope resolution operator is used to refer to an out-of-scope...

6 minutes read.

Check for Balanced Brackets in an Expression (well-formedness) using Stack

Write a program that check the correctness of the pairs and ordering of the characters “{“, “}”, “(“, “)”, “[“, “]” in the expression string exp. Example: Checking for balanced parenthesis is one of...

2 minutes read.

The Stock Span Problem

It is necessary to determine the span of a stock's price throughout all n days in order to solve the stock span problem, which involves a set of n daily...

5 minutes read.

C++ Friend function

A friend function has the right to access all private and protected members of a class although it is defined outside that class' scope. Syntax class className{     ......     friend retyrn_type function_Name(argument);     .......   }   return_type function_Name(argument){     ......   } C++ friend function Example #include <iostream>   using namespace std;   class Length   {       private:           int meter;       public:           Length(): meter(5) { }           friend int addMethod(Length); //friend function declaration   };   int addMethod(Length l) // friend function definition   {       l.meter += 10; //accessing private data from non-member function       return l.meter;   }   int main()   {       Length L;       int totallength;       totallength=addMethod(L);       cout<<"Length: "<< totallength;       return 0;   } Output: Length: 15   C++ friend function...

1 minute read.

Structured Binding in C++

Structured binding is the new feature of C++ 17. It is used to bind the specified name with an element of the initializer. Structure binding is used to declare multiple...

3 minutes read.

strcat() vs strncat() in C++

In this tutorial, we will explore about strcat() and strncat() in the most usable language C++. We will also look at the difference between them. strcat() C++ is a computer language with...

4 minutes read.

Virtual base class in C++

Consider in a C++ program, there are 4 classes named class A, class B, class C, and class D. If class B and class c inherit properties from class A....

3 minutes read.

Inheritance and Friendship in C++

In this tutorial, we will look into what Inheritance and Friendship in C++ are, as well as the differences between the two. What is Inheritance in C++: In C++, inheritance is an...

2 minutes read.