JavaFX Lighting
In the JavaFX application, in order to apply various Lighting effect from a single source, we use this class. It has the ability to lighten a node from a given light source. All methods needed for this purpose are present in the javafx.scene.effect.Lighting class.
Properties and corresponding methods to create Lighting Effect :
1. bumpInput
This property is of Effect type. It is used to represent the bump map input and the setBumpInput( Effect value ) method is used to set it.
2. contentInput
This property is of Effect type. It is used to represent the content input and the setContentInput( Effect value ) method is used to set it.
3. diffuseConstant
This property is of double type. It is used to represent the diffuse constant and the setDiffuseConstant( Double value ) method is used to set it.
4. light
This property is of object type. It is used to represent the light source for the effect and the setLight( Light value ) method is used to set it.
JavaFX Effect – Lighting Effect
Example:
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.effect.Lighting;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class EffectUI extends Application {
@Override
public void start(Stage stage) throws Exception
{
Text text = new Text();
text.setText(" Text With Lighting Effect ");
text.setX(100);
text.setY(100);
text.setFont(Font.font("Times New Roman",FontWeight.BLACK,FontPosture.ITALIC,30));
text.setFill(Color.RED);
text.setStroke(Color.BROWN);
text.setUnderline(true);
Text text2 = new Text();
text2.setText(" Text Without Lighting Effect ");
text2.setX(100);
text2.setY(150);
text2.setFont(Font.font("Times New Roman",FontWeight.BLACK,FontPosture.ITALIC,30));
text2.setFill(Color.RED);
text2.setStroke(Color.BROWN);
text2.setUnderline(true);
Lighting lighting = new Lighting();
text.setEffect(lighting);
Group root = new Group(text,text2);
Scene scene = new Scene(root,800,400);
stage.setScene(scene);
stage.setTitle(" JavaFx Lighting Effect example ");
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Output:
In order to create Lighting Effect in JavaFX, we have to import all the required libraries such as javafx.application.Application, javafx.scene.Group, javafx.scene.Scene, javafx.scene.effect.Lighting, javafx.scene.paint.Color, javafx.scene.text.Font, javafx.scene.text.FontPosture, javafx.scene.text.FontWeight, javafx.scene.text.Text, javafx.stage.Stage.
Then we have created one class named EffectUI extending the Application class. Also, we have to override the start method to provide implementation details. This method creates an object of Stage as primaryStage. For the container to hold text with and without the Lighting effect, a Group object is created which is then passed to the Scene class object.
The text is created using the constructor and various properties are set using setters. The Lighting constructor is created and then using the setEffect, the effect is applied on one text.
The stage is prepared, the title is set and the show() method is called to display output. In order to run the application, the launch(args) method is called in the main() method. In output Frame like container is displayed with the title, " JavaFX Lighting Effect example”. Also, it displays the text with and without the Lighting effect.
JavaFX Effect – Image with and without Lighting Effect :
Example:
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.effect.Lighting;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;
public class EffectUI extends Application {
@Override
public void start(Stage stage) throws Exception
{
Image newimage = new Image("https://icons.iconarchive.com/icons/custom-icon-design/pretty-office-4/256/home-icon.png");
ImageView newimageView = new ImageView(newimage);
Image newimage2 = new Image("https://icons.iconarchive.com/icons/custom-icon-design/pretty-office-4/256/home-icon.png");
ImageView newimageView2 = new ImageView(newimage);
newimageView.setX(140);
newimageView.setY(90);
newimageView2.setX(440);
newimageView2.setY(90);
newimageView.setFitHeight(200);
newimageView.setFitWidth(400);
newimageView2.setFitHeight(200);
newimageView2.setFitWidth(400);
newimageView.setPreserveRatio(true);
newimageView2.setPreserveRatio(true);
Lighting lighting = new Lighting();
newimageView2.setEffect(lighting);
Group root = new Group(newimageView,newimageView2);
Scene scene = new Scene(root,800,400);
stage.setScene(scene);
stage.setTitle(" JavaFx Lighting Effect example ");
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Output:
In order to create image with and without Lighting Effect in JavaFX, we have to import all the required libraries such as javafx.application.Application, javafx.scene.Group, javafx.scene.Scene, javafx.scene.effect.Lighting, javafx.scene.paint.Color, javafx.scene.image.Image, javafx.scene.image.ImageView, javafx.stage.Stage.
Then we have created one class named EffectUI extending the Application class. Also, we have to override the start method to provide implementation details. This method creates an object of Stage as primaryStage. For the container to hold the image with and without Lighting Effect, a Group object is created which is then passed to the Scene class object.
The image is created using the constructor and various properties are set using setters. The Lighting constructor is created and then using the setEffect, the effect is applied on one image and the other image is kept as it is.
The stage is prepared, the title is set and the show() method is called to display output. In order to run the application, the launch(args) method is called in the main() method. In output Frame like container is displayed with the title, " JavaFX Lighting Effect example”. Also, it displays the image with and without Lighting Effect.