×

SDL library in C++ with Examples

SDL stands for Simple DirectMedia Layer. Using OpenGL and Direct3D, it is a cross-platform development library created to give users low-level access to audio, keyboard, mouse, joystick, and graphics hardware. Video games and animations can be created using it. You can view the SDL Documentation Wiki and the SDL Homepage for API documentation. Windows, macOS, Linux, iOS, and Android are all platforms that SDL formally supports. The source code might contain support for different systems. SDL 2.0 is distributed under the Zlib license. With this license, SDL can be freely used in any software.

SDL2 is used by programs like playback software, emulators, and well-known games from Valve. Depending on your platform, SDL2 uses Direct3D or OpenGL. You may create a lovely overlay on top of Direct3D or OpenGL rather than utilizing them directly to assist prevent touching them.

You must download a few files from http://www.libSDL.org/download-1.2.php to start using SDL. All you require for Windows is the development package. That file's name as of when this guide was written was SDL-devel-1.2.9-VC6.zip. Use "C: Program FilesSDL-1.2.9" as the place to which you unzip this file after downloading it. After installing the development package, go to "C: Program FilesSDL-1.2.9docsindex.html" to access the documentation.

  • It offers a collection of APIs to communicate with diverse hardware, including audio, video, keyboard etc.
  • It was created using the C programming language and is compatible with Python, C#, and C++.

Installation on Linux (For operating systems which use the apt package manager, such as Ubuntu)

Go to your terminal, and run the following command one by one:

  • sudo apt-get update
  • sudo apt-get install clang
  • sudo apt-get install libsdl2-2.0-0 libsdl2-dbg libsdl2-dev libsdl2-image-2.0-0 libsdl2-image-dbg libsdl2-image-dev
  • You need to make a Makefile. So open any text editor and write the following code.

Your initial SDL programs

Here is a summary of what occurs in the example program.

  • First, we use SDL Init to initialize the SDL video system().
  • The title of our application window is then established.
  • Then, using SDL SetVideoMode, we build the window and obtain a pointer to the surface ().
  • A temporary surface is loaded with the backdrop image.
  • The temporary surface is duplicated by SDL Display Format() using the same bit-depth as the screen surface. Rendering will proceed more quickly.
  • A call to SDL Free Surface releases the memory for the temporary surface().
  • The "main loop" of the program is now activated. Here, we scan for events before updating the display.
  • We terminate the "main loop" when the user clicks ESC or "q."
  • With SDL Free Surface, we release memory for the backdrop surface before the program finishes, and SDL is cleaned up with SDL Quit().

Save this file as either detest.cpp or detest.c. If you prefer to use C++ instead of pure C, the bitmap file included with this software is also required.

It would be best if you carried out the following actions in Visual C++

  • Make a brand-new, blank Windows Application Project.
  • Include "SDLtest.cpp" in your Project'sProject's file list.
  • Click ProjectProject, then Properties, from the menu.
  • "Configuration Properties" must be clicked twice.
  • Click "C/C++" twice.
  • Then, select "Code Generation."
  • "Runtime Library" should be changed to "Multi-threaded DLL."
  • Click "Linker" twice.
  • Select "Input."
  • Type "SDL.lib domain. lib" next to "Additional Dependencies."

Press F7 to build the program.

You must place the "SDL.dll" file where Windows can find it before we can execute the program. Transfer the file from "C: Program FilesSDL-1.2.9" to the folder for your new Visual C++ Project Project. You can now press F5 to run the application if it is compiled without issues.

Header document:

// for shutting down and initializing operations
#include <SDL2/SDL.h>
// to produce images and graphics for use on screens
#include <SDL2/SDL_image.h> 
//to use the SDL Delay() functions
#include <SDL2/SDL_timer.h>

Initialization:

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_timer.h>
int main(intargc, char *argv[])
{
 
    // returns 0 if successful, 0 otherwise
    if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
        printf("Error initializing SDL: %s\n", SDL_GetError());
    }
    SDL_Window* win = SDL_CreateWindow("GAME",
                                       SDL_WINDOWPOS_CENTERED,
                                       SDL_WINDOWPOS_CENTERED,
                                       1000, 1000, 0);
    while (1)
        ;
 
    return 0;
}

Your screen will display an empty window as a result.

Output:

SDL library in C++ with Examples

Related Topics

Single Handling in C++

Introduction: Single handling in C++ refers to a technique for processing multiple events or requests with a single function or handler rather than creating separate functions for each task. This allows...

5 minutes read.

Initialization of Data Members

In this tutorial, we'll look at how to initialise static member variables in C++. Static members, such as functions or variables, can be added to C++ classes. After declaring the...

1 minute read.

C++ Bitwise XOR Operator

Exclusive OR is another name for the bitwise XOR operator. The ‘^’ is used to indicate it. It operates at the bit level of the operands, as the name implies....

4 minutes read.

How to initialize a dynamic array in C++

Regular arrays or static arrays have a predetermined size or fixed size. Change in the size of regular arrays is not possible. The memory size for static arrays determines at compile...

4 minutes read.

Top best IDEs for C/C++ Developers in 2024

Nothing in the current digital world is conceivable without programming. Everything needs programming, from the cell phones in our pockets to self-driving cars. Programming is also necessary for the mouse...

9 minutes read.

getline() Function and Character Array in C++

In this article, we will explore about some concepts on getline() function and character array in the most useful language C++. The getline() method in C++ is simply a standard library...

6 minutes read.

C++ Continue in Do-while loop

Continue statement: Inside the loop, the continue statement is used to control the loop. C++ utilizes the continue keyword to implement the continue statement, which transfers the program's flow at the start...

4 minutes read.

C++ program to read string using cin.getline()

C++ program to read string using cin.getline() C++ getline() is a standard library feature for reading a string or a line from an input source. A getline() function gets characters from...

3 minutes read.

Bit Manipulation in C++

The high-level language in which we communicate is not understood by the computer. As a result, there existed a standard mechanism for understanding any instruction sent to the computer. At...

5 minutes read.

Swap numbers in C++

Swap numbers Swapping refers to interchanging values between two variables. Swapping is important and easy to understand programming logic in the world of coding. Though it is used in the programming...

4 minutes read.

While Loop Examples in C++

While Loop A while loop repeats all code in its body, also known as a while statement, as long as a specific condition is satisfied. The loop ends if or when...

4 minutes read.

C++ Queue

C++ queue: Queue in C++ is also a container adapter with the functionality of a queue. Queue is just the opposite of the stack in C++ because stack works on...

4 minutes read.

Vector Size in C++

What are Vectors?  In the C++ programming language, vectors are run-time sequence containers representing arrays with variable sizes, which are contained within STL (Standard Template Library). They utilize contiguous storage spaces...

6 minutes read.

Do-While Loop Examples in C++

Before we move on the examples of Do-While loop, let’s learn little bit about the Do-While loop in C++ language. Do While loop An iterative loop that checks the condition at the...

5 minutes read.

C++ Inheritance

What do you mean by Inheritance ? The ability to define new classes based on existing classes in order to reuse and organise code is referred to as inheritance. Single inheritance...

7 minutes read.

C++ Exception Handling

Exception is an unexpected problem that occurs at program run time. This problem might include condition such as division by zero, running out of memory space, array out of bonds, etc....

2 minutes read.

C++ User Defined Exceptions

Overriding and inheriting exception class capabilities may be used to define the new exception. Exception handling can also be used with classes. We may also make an exception for user-defined...

4 minutes read.

Stack in C++

Stack: The stack is a very popular data structure. It is the form of data structure that follows a particular order called FIFO(First-In-First-Out). In simple words, a stack is an Abstract...

4 minutes read.

Desired Capabilities in Selenium Web Driver in C++

A class called Desired Capabilities is used to specify a set of fundamental requirements, such as browser, operating system, and version combinations.to carry out automated testing of a web application...

7 minutes read.

Armstrong Number using While Loop in C++

What is while Loop? A while loop or while statement repeats all code of its body as long as a specific condition is satisfied. The loop ends if or when the...

4 minutes read.