Color Game Using Tkinter in Python
The Color game is a simple game that tests players' ability to recognize a text's color based on its name rather than the color it is written in. The Python Tkinter package, which offers a user-friendly Graphical User Interface (GUI) toolkit, can be used to construct the game.
To begin, we must first construct a window, establish its title, and import the Tkinter library.
from tkinter import * # Create a window root = Tk() root.title("Color Game")
The next step is to create a label, set its font, size, and position, and then show the color name:
# Create a label to display the color name color_label = Label(root, text="", font=("Helvetica", 36)) color_label.pack(pady=10)
We also need to design a label that will show the player's score:
# Create a label to display the score score_label = Label(root, text="Score: 0", font=("Helvetica", 24)) score_label.pack(pady=10)
To start the game, we need to create a color names list and a function that will randomly choose a color name and set the text of the color label to that name:
import random # List of color names colors = ["red", "blue", "green", "yellow", "orange", "purple", "pink", "brown"] # Function to set the color label def set_color(): color_label.config(text=random.choice(colors), fg=random.choice(colors))
The 'fg' attribute is used to set the text's color, and the function 'random.choice()' is used to choose a random color name from a list.
The next step is to develop a function that will verify the player's response for accuracy and modify the score label if necessary:
# Function to check the player's answer def check_answer(answer): if answer == color_label['fg']: score = int(score_label['text'].split()[1]) + 1 score_label.config(text="Score: " + str(score)) set_color()
The color name that the player has chosen is the parameter 'answer' that the function takes. The score is increased, and the score label is updated if the response is accurate (i.e., it matches the color of the text). The score label text is divided into a list of words using the function 'split()', and the score is converted to an integer using the function 'int()'.
At last, we must make buttons for each color and link them to the check answer() function:
# Create buttons for each color for color in colors: button = Button(root, text=color.capitalize(), font=("Helvetica", 18), width=10, command=lambda c=color: check_answer(c)) button.pack(pady=5)
Each color's button is made using the 'Button()' function. The width property is used to set the width of the button, and the 'capitalize ()' function is used to capitalize the initial letter of the color name. The check 'answer()' function is connected to the button using a lambda function by the command parameter. The color name is passed as a parameter to the check answer() method using the lambda function.
In order to begin the game, we must call the set color() function:
# Start the game set_color() # Run the main loop root.mainloop()
The GUI is operated by, and events are handled by, the mainloop() function. Before entering the main loop and waiting for user input, the game first calls the set_color() function to set the color label with a random color name and text color. The corresponding color name is supplied as a parameter to the check_answer() function when a user clicks on a color button, which then verifies the accuracy of the response and modifies the score label. A new random color name and text color are then chosen by calling the set_color() function again.
The complete Python Tkinter code for the Color game is as follows:
from tkinter import * import random # Create a window root = Tk() root.title("Color Game") # Create a label to display the color name color_label = Label(root, text="", font=("Helvetica", 36)) color_label.pack(pady=10) # Create a label to display the score score_label = Label(root, text="Score: 0", font=("Helvetica", 24)) score_label.pack(pady=10) # List of color names colors = ["red", "blue", "green", "yellow", "orange", "purple", "pink", "brown"] # Function to set the color label def set_color(): color_label.config(text=random.choice(colors), fg=random.choice(colors)) # Function to check the player's answer def check_answer(answer): if answer == color_label['fg']: score = int(score_label['text'].split()[1]) + 1 score_label.config(text="Score: " + str(score)) set_color() # Create buttons for each color for color in colors: button = Button(root, text=color.capitalize(), font=("Helvetica", 18), width=10, command=lambda c=color: check_answer(c)) button.pack(pady=5) # Start the game set_color() # Run the main loop root.mainloop()
In this game, players can test their attention and ability to resist distractions by focusing on the color of the text rather than the meaning of the text. The game is simple to learn, and it can be fun to play and a method to push yourself intellectually and enhance your abilities.