TCP Flags
In a TCP connection, flags are being used to specify a specific connection status, as well as to offer extra information that can be utilized for debugging or to manage control over a specific connection. TCP segments can contain data or just be simple acknowledgements for data that has already been received. Before data is sent, the famous 3-way handshake uses both SYNs and ACKs provided by TCP to help in accomplishing the connection. The most widely used flags are "SYN," "ACK," and "FIN," which are used to start connections, recognize successful segment transfers, and finally, end connections. Even though the other flags are less well-known, they can often be just as significant because of their function.
Types of TCP flags
- Urgent Pointer Flag
- Acknowledgement Flag
- Push Flag
- Rest (RST) Flag
- Synchronization Flag
- Fin Flag
Now, we are going to understand briefly about all the flags that are mentioned above.
Urgent Pointer Flag
The Urgent Pointer flag is the first flag. Incoming data is marked as "urgent" using this flag. Such incoming segments are sent straight and processed right away rather than waiting until the prior segments are digested by the receiving end. When a host is transmitting data to a distant program that is executing in a flow of data transfer, an Urgent Pointer might be employed. In the event of an issue, the host machine must terminate the data transmission and halt processing of data on the receiving end.
Acknowledgement Flag
The successful receipt of packets is acknowledged by setting the Acknowledgement flag. If you use a packet sniffer to transport data using TCP, you'll see that nearly every single packet you send or obtain is followed by an Acknowledgement. Therefore, your workstations will most likely send a packet back with the ACK flag changed to "1" if you got one from a remote host.
When the sender requests an acknowledgement after every three packets sent, the receiving end will occasionally provide the necessary ACK only once (the 3rd sequential packet is received). The sections that follow go into great detail about this topic, which is also known as windowing.
Push Flag
Like the Urgent flag, the Push flag exists to make sure that the data is treated at the transmitting or receiving end with the appropriate priority. This specific flag is typically utilized at the start and finish of a data transmission, impacting how the data is processed on both sides.
To guarantee that their applications function correctly and seamlessly control the flow of data into and out of the application layer within the OSI model, developers must make sure they adhere to standards provided by the RFCs when creating new applications. The Push bit guarantees that the data section is utilized by ensuring that it is handled correctly and given the right priority across both endpoints of a virtual connection.
The segment is inserted in the TCP incoming buffer when it reaches the receiving end before being forwarded to the application layer. Once the other segments have arrived, the data queued inside the inbound buffer will stay there until they do, after which it is delivered to the application level that is awaiting it.
While most of the time this process works as intended, there are several situations in which data "queuing" is undesirable since any delays during queuing can interfere with the functioning of the waiting application. A straightforward illustration would be a TCP stream, such as real player, where data needs to be sent and processed (by the recipient) right away to guarantee a continuous stream free of cutoffs.
Reset Flag
The reset flag is utilized when a chunk appears that is not intended for the current connection. To put it another way, if you attempted to make a connection with a host using a packet and the host didn't have a service ready to respond, the host would instantly deny your request and reply to you with the RST flag set. This shows that the connection has been reset by the remote host.
Although this appears to be extremely straightforward and reasonable, the reality is that most hackers utilize this "feature" to search hosts for "open" ports. The "reset" feature of all contemporary port scanners enables the detection of "open" or "listening" ports.
Synchronization flag
It is one of the most known TCP flag types. As you may be familiar, the SYN flag is initially sent when two hosts establish the traditional 3-way handshake. We can identify a total of two SYN flags transmitted during the three-way handshake, one from each host. More SYN flags will be broadcast and received as files are transferred and new connections are established.
Fin flag
The FIN flag, which stands for the term "Finished," is the last one that is accessible. The FIN flag always occurs when the final packets are sent between a connection since it is used to terminate the virtual connections established with the previous flag (SYN).It is crucial to keep in mind that if a host broadcasts a FIN flag to end a connection, it can still be capable of receiving data until the distant host has finished doing the same, but this only happens sometimes. The buffers reserved on either end for the contact are released once it has been broken down by both parties.